游戏中按以下步骤开启控制台(不同游戏版本可能略有区别):
Preferences(偏好设置) => Video Settings(视频设置) => Debugger Console(DEBUG控制台)
输入秘籍按2次回车确认后可得到对应效果,注意是按两次回车。
1、支持一次输入多个代码:
public_speaking_=100 回车 swords_=100 回车 dogs_=100 回车回车
2、开启秘籍后仍可以获得游戏中成就。
3、输入代码时注意小写,如果代码中出现空格请用下划线替代,如 Royal Demeanor 替换成 royal_demeanour
临时改变技能:
格式为(#为0-100)
skill_name=#
例如:
archery=40
court_manners=50
改变基础技能:
如果想改变基础技能(不会在上课后被重置),请在技能名后面加下划线_
skill_name_=#
如:
court_manners_=50
public_speaking_=50
技能列表:
| Royal Demeanor | composure, elegance, presence |
| Conversation | public_speaking, court_manners, flattery |
| Expression | decoration, instrument, voice_skill |
| Agility | dance, reflexes, flexibility |
| Weapons | swords, archery, polearms |
| Athletics | running, climbing, swimming |
| Animal Handling | horses, dogs, falcons |
| History | novan_history, foreign_affairs, world_history |
| Intrigue | internal_affairs, foreign_intelligence, ciphering |
| Medicine | herbs, battlefield_medicine, poison |
| Economics | accounting, trade, production |
| Military | strategy, naval_strategy, logistics |
| Faith | meditation, divination, lore |
| Lumen | sense_magic, resist_magic, wield_magic |
解锁 Outfits
输入 unlocked_outfits.add('需替换内容'),可解锁对应的装备(不要忘了引号)
Royal Demeanor Conversation Expression Agility Weapons Athletics Animal Handling History Intrigue Medicine Economics Military Faith Lumen
改变Outfit
current_outfit='需替换内容'
例如:
current_outfit='royal_demeanour'
输入以下内容,按两次回车,可显示隐藏属性数值:
ui.text("commoner_approval=%s" % commoner_approval)
ui.text("noble_approval=%s" % noble_approval)
ui.text("cruelty=%s" % cruelty)
ui.text("lassi=%s" % lassi)修改残暴值:
输入 cruelty=# 将#替换为数值,范围 0-10 0为不残暴,10为残暴最大值。
修改金钱:
输入 lassi=# 将 # 替换为金钱数值,例如 输入 lassi=8888 再按两次回车。
游戏支持执行外部脚本文件,将脚本如cheat.py放入游戏根目录,然后输入:
execfile('cheat.py')
脚本示例:
class MyClass:
skills = ['composure','elegance','presence','public_speaking','court_manners','flattery','decoration','instrument','voice_skill','dance','reflexes','flexibility','swords','archery','polearms','running','climbing','swimming','horses','dogs','falcons','novan_history','foreign_affairs','world_history','internal_affairs','foreign_intelligence','ciphering','herbs','battlefield_medicine','poison','accounting','trade','production','strategy','naval_strategy','logistics','meditation','divination','lore','sense_magic','resist_magic','wield_magic']
outfits = ['Royal Demeanor','Conversation','Expression','Agility','Weapons','Athletics','Animal Handling','History','Intrigue','Medicine','Economics','Military','Faith','Lumen']
stats = ['commoner_approval','noble_approval','cruelty','lassi']
moods = ['angry','cheerful','willful','pressure','afraid','depressed','yielding','lonely']
bonuses = ['royal_demeanor_bonus','conversation_bonus','expression_bonus','agility_bonus','weapons_bonus','athletics_bonus','animal_handling_bonus','history_bonus','intrigue_bonus','medicine_bonus','economics_bonus','military_bonus','faith_bonus','lumen_bonus']
output = ""
minBonus = 0
minSkill = 0
original = {}
original['update_adjusted_stats'] = update_adjusted_stats
original['update_bonuses'] = update_bonuses
def line(self, s):
self.output = self.output + s + 'n'
ui.text(self.output)
def display(self):
ui.text(self.output);
self.clear()
def clear(self):
self.output = ""
def resetMoods(self):
self.clear()
self.line('resetMoods()')
for i in range(4):
for j in range(10):
exec('inc_' + self.moods[i] + '()')
for k in range(5):
exec('inc_' + self.moods[i + 4] + '()')
self.display()
def setMood(self, m, n):
self.clear()
self.line('setMood()')
mood1 = self.moods[m % 8]
mood2 = self.moods[((m + 4) % 8)]
self.line('resetting {0} then setting {1}'.format(mood1, mood2))
for i in range(10):
exec('inc_' + mood1 + '()')
for i in range(5 - n):
exec('inc_' + mood2 + '()')
def unlockAllOutfits(self):
for o in self.outfits:
unlocked_outfits.add(o)
def setMinBonus(self, n):
for b in self.bonuses:
if globals()[b] < n:
globals()[b] = n
def setMinSkills(self, n):
for skill in self.skills:
if globals()[skill] < n:
globals()[skill] = n
def showStats(self):
self.clear()
for stat in self.stats:
self.line("{0}: {1}".format(stat, globals()[stat]))
my = MyClass()
my.line('Loaded cheat script')
my.line('my.showStats()')
my.line('my.unlockAllOutfits()')
my.line('my.setMinSkills(n) - will be reset when skills change')
my.line('my.setMinBonus(n) - will be reset when mood changes')
my.line('my.resetMoods()')
my.line('my.setMood(mood, value) - mood 0-3 on top, 4-7 on bottom')
my.line('my.minBonus = value - automatically updates bonuses')
my.line('my.minSkill = value - automatically updates skills')
my.minBonus = 50
my.minSkill = 100
def update_adjusted_stats():
my.original['update_adjusted_stats']()
my.setMinSkills(my.minSkill)
def update_bonuses():
my.original['update_bonuses']()
my.setMinBonus(my.minBonus)
update_adjusted_stats()
update_bonuses()可使用如下命令:
my.setMinBonus(50) my.resetMoods() my.setMood(6, 5) my.setMinSkills(100)